Note: Recommended GPU is based on 3x Internal, ~1080p resolution requirements. PassMark G3D Mark rating around 6000 (GeForce GTX 1050 Ti) Four physical cores, with or without hyperthreading PassMark Single Thread Performance rating near or greater than 2100 Ubuntu 19.04/Debian or newer, Arch Linux, or other distro (64 bit) A quick reference for CPU intensive games: Wiki, Forum and CPU light games: Forum Recommended Operating System Some release titles and 2D games which underutilized the PS2 hardware may run on CPUs rated as low as 1200. Games that pushed the PS2 hardware to its limits will struggle on CPUs at this level. Note: Recommended Single Thread Performance is based on moderately complex games. PassMark G3D Mark rating around 3000 (GeForce GTX 750) Two physical cores, with hyperthreading PassMark Single Thread Performance rating near or greater than 1600 Ubuntu 18.04/Debian or newer, Arch Linux, or other distro (32 or 64 bit) System Requirements Minimum Operating System Installers and binaries for both Windows and Linux are available from our website.ĭevelopment builds are also available from our website. The latest officially released stable version is version 1.6.0. Visit the PCSX2 compatibility list to check the latest compatibility status of games (with more than 2500 titles tested), or ask for help in the official forums. Past versions could only run a few public domain game demos, but newer versions can run most games at full speed, including popular titles such as Final Fantasy X and Devil May Cry 3. The PCSX2 project has been running for more than ten years. This allows you to play PS2 games on your PC, with many additional features and benefits. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. The PCSX2 executable has been built and tested with PGO optimizations enabled so it will be an extra 10% faster over regular SVN builds.PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. In addition to these changes we found a fixed several bugs that could lead to crashes in various situations. Added thread timing information to see the CPU usage in the status bar Only available with PCSX2 self-compilation. Like GSdx, it requires OpenGL 4.2 drivers. Added support for configuration and keyboard shortcuts from PCSX2 Don't expect the hardware renderer to run properly, but the Software renderer should be fine. Requires OpenGL 4.2 drivers and is still in experimental stages. GSdx ported for Linux! Based on OpenGL 3.3 with some 4.x hardware independent extensions. Added support for pressure-sensitive buttons Improved support of various pad (sixaxis)/mouse/wiimote Pad state getting stuck with savestates bug fixed Implementation of GSdx "Cutie" project (various extra CRC hacks) Implementation of GSdx "Shadeboost" project (saturation, brightness, contrast settings) Implemented NVidia FXAA 3.10, page up key activates it Texture cache change that fixes some black screening games Added Finnish, Malaysian, Korean, French, Indonesian, Italian, Japanese and Polish translations Path 3 arbitration and timing refinements Added support for progressive scan timings Implemented Multi-Threaded VU! A new speed hack with almost 100% compatibility with games, using a third core to run the VU1 unit separately microVU elementary function bug fixed (affecting Valkyrie Profile 2, Radiata Stories and Star Ocean 3) New GIF unit that mimics the real one better microVU fixes for Metal Gear Solid 2 and others Here is an excerpt of the latest changes: This release is a big milestone that marks the way to new features and improvements! There have been tons of changes since the last release, including improvements to Jake Stine's wxWidgets GUI overhaul, cottonvibe's new multithreaded VU core and improvements on the primary plugins. After many long years of development, debugging and testing effort, we have reached a point where PCSX2 runs a great majority of the games, and there are no important issues that could possibly be fixed without requiring major modifications to the emulator.īecause of that (and because we already felt it was overdue), we decided to stop thinking of new things to do for a bit, polish the stability, compatibility and existing features and release the result as the first major version of PCSX2!
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |